What is a Class in Dart?
A class is a blueprint used to create objects. It defines properties (variables) and behaviors (methods). In Dart, everything is treated as an object, making classes a core concept of the language.
Basic Class Example
A class is defined using the class keyword. It contains fields (data) and methods (functions).
Creating Objects (Instances)
Objects are created using constructors. The new keyword is optional in Dart.
Constructors in Dart
Constructors initialize objects. If not defined, Dart automatically provides a default constructor.
Parameterized Constructor
Named Constructors
Named constructors allow multiple ways to create objects.
Using the this Keyword
this refers to the current instance of the class and is used to avoid naming conflicts.
Getters and Setters (Important Fix)
Use private variables with getters and setters to control access and validation.
Static Members
Encapsulation in Dart
Dart uses library-level privacy. Variables starting with _ are private to the file.
Complete Real-World Example
Best Practices
- Always use constructor shorthand when possible
- Use
_for private fields
- Use
- Prefer
finalfor immutable data
- Prefer
- Use named constructors for clarity
- Avoid heavy logic inside constructors
- Keep classes small and focused